Hi! Do you remember blogs? Well, this used to be one. Now it just serves as an archive for my multiple Twitter accounts.
Finally the stupid PicooZ is going to be forgotten, and replaced with a mini helicopter that can actually be controlled (well, that’s assuming it responds better than in the video — which I can’t be so sure of, because I have no idea how it works, technically). Plus, it has auto-pilot and the blade isn’t protected so you can actually chop heads off. And it’ll only cost $49 in the US.
Also in the Wowwee department (they always have a butt-load of robots to show off at CES), see also:
the Tribot, much cuter than the Robosapien (it reminds me of the Iron Giant, I want one)
Mr. Personality, for which there is no video yet (and which is redundant with the Tribot, as if the Wowwee designers hadn’t been able to choose how to make the most expressive robot this year)
the Rovio, very meh
Femisapien, yuk yuk yukity yuk
Do watch the Tribot or Rovio videos to see how the weird wheel design works: it’s rather clever.
Now that’s more interesting that making an iPhone clone.
First gameplay video, I think, from the game that pits you as a construction worker saving New York from the nazis.
The idea could be interesting, but I find the graphics below average (okay, there are lots of buildings, but the lighting is meh) and it’s not a big deal but switching from first- to third-person every time you climb a ladder or crate annoys me.
Withholding judgment until I see a proper HD video.
Version 1.0 is finally out, and I’m liking it more than I thought I would; choosing between OmniFocus and Things will be harder than expected — because they’re actually pretty similar.
On the one hand, Things is prettier (yes, that always matters) and a little more free-form, which I like; on the other, OmniFocus brings lots of tiny refinements that seem to make it just a tad more efficient, from keyboard input to prioritizing and sequencing tasks.
Win some, lose some. But then, Things is still beta.
Okay, I’m glad that I didn’t renew my NetNewsWire license a couple months ago because I couldn’t afford it, and I’m glad that I’ll get to upgrade NetNewsWire without having to pay again; but it’s always worrisome when an application becomes free without being bought by Google. I just don’t understand what NewsGator’s business model could be: “selling their server products”? What the hell does that have to do with providing free software and webware aggregators?
All I can hope for is that someone buys NetNewsWire back when NewsGator goes out of business before year’s end (no matter what they claim). In the meantime, woohoo! The best RSS aggregator for OS X is available for free, enjoy while it lasts! (And I’m sure their Windows counterpart is good, too.)
P.S. The new toolbar icons aren’t ugly anymore (but still lacking on usability), and it seems like you can’t change the Dock badge’s color now. I don’t like a red badge on my aggregator; reading blog items isn’t urgent, unlike emails.
I can’t sit naked with my legs crossed. Reminds me of those S&M ball-torture pics. And yet I do it all the time with my clothes on.
Gorgeous photography; awful, awful movie.
The Alaskan locations (from New Zealand) are very well used — and at least they’re original — but I spent the whole movie thinking “this is the kind of movie a director of music videos makes.” And, what do you know: I checked IMDb when I got home, and the guy is a director of music videos.
A couple scenes look like they should have been powerful if they’d been shot right, and the weird, completely unexplained background of the vampires is intriguing, so chances are the comic that gave birth to this drivel is worth looking into.
Hmm. A month ago, I was laughing out loud when Quantic Dream announced that, even though their “Casting” trailer from a couple years back was still imperfect, they had since then made so much progress that they had actually conquered the Uncanny Valley — the zone where virtual characters are rendered so photorealistically that you brain only sees what’s wrong and just rejects the image.
Today, the first new images coming out of the studio are more than limited — two close-ups on a character’s eyes — but I’m intrigued; they do look good. What if they’d actually pulled it off?
Something’s missing here. Some stuff I used to put in my mouth when I was hungry. Can’t figure out what.
Ninety-nine percent of everything that goes on in most Christian churches has nothing whatsoever to do with the actual religion. Intelligent people all notice this sooner or later, and they conclude that the entire one hundred percent is bullshit, which is why atheism is connected with being intelligent in people’s minds.
Guess I couldn’t have chosen a better book to pick up after Pullman. Interestingly, it also has daemons (although of the geeky kind) and a knife that can all but cut atoms in half. It’s also the exact opposite of The Golden Compass, in that the writing is awesomely clever and funny (for the first half of the book, at least) and the story is mostly forgettable.
The real problem is that, while the depiction of a future bankrupt America is both creepy and hilarious, and the virtual reality — imagined in 1992! — is eerily reminiscent of Second Life (which is as much an achievement of the novel as it is a pathetic indictment of Lindenland, as it is more primitive and less interesting, fifteen years later), the second half of the story is mostly conveyed by long theological or technical monologues, or dialogues involving a virtual librarian; i.e., pages and pages of esoteric explanations, interesting for sure, but devoid of the humor that made the first chapters so fantastic.
Still recommended — and it’s a cornerstone of geek culture anyway.
I loved the game’s universe (more than I liked the writing itself, or the gameplay), so when I saw the prologue novel was only five euros on Amazon it was pretty much a no-brainer to order it, no matter how broke I am these days.
Turns out you can really recognize the author’s style from the game, in that it’s very bland. And even awkward at times — I’m willing to chalk some of the sub-par writing, and obvious lack of proof-reading, up to deadline constraints, but there’s a clear lack of cleverness in the writing, or… well, literary talent.
As for the story, it’s absolutely pointless, doesn’t bring that much insight into the overarching plot or the world, and is most definitely not worthy of a being published as a book. But then, it was only five euros. And it probably worked better as a teaser (it was published before the game was released) than an extension for people eager to spend some more time in this universe.
I did love that, even in the novel, elevators are everywhere — and slow as hell.
I don’t remember days being quite so short in the previous winters. Is this a new thing? Who decided this?
Ripping fistfuls of my hair out is one of those things that I’m curious how it would feel. The world definitely needs pain simulators.
Do I have circulation problems or is it supposed to get darker with age? Or use? Does it end up falling off?
My blog would be so much more popular if I stopped writing in English. You bunch of illiterate French idiots you.
Prediction #1: no 3G iPhone. It’s too early to be killing device sales while the new version gets FCC approval.
Prediction #2: a MacTablet or MacBook mini (not “MacBook air”) with wifi + 3G wireless that uses the same cell subscription as your iPhone.
Comme d’habitude, vous avez peut-être envie de vous désabonner de mon Twitter pour la durée du keynote de Steve Jobs, en fin d’après-midi.
Le keynote expliqué aux non-geeks : “Tu peux pas comprendre, c’est comme la messe de minuit à Nowel, tu regardes pas une redif.”
I don’t understand the new-Newton speculation. The Newton was only bigger than the iPhone because they couldn’t make it smaller at the time.
Following a Macworld keynote without Twitter is only half the fun; I’m kind of amazed that the Stevenote is actually the official reason for the service’s downtime — I figured that Twitter had enough of a user base by now that Macworld wouldn’t make so much of a difference relatively to their usual traffic. Well, apparently, Twitter is still very teeny. Or Apple is real big.
Time Capsule: Plug the device in, and all the Macs on your network start using it as a remote backup for Time Machine. That’s pretty cool, and the prices are reasonable (all the more if the drives really are “server grade”) — I’ve already recommended it to a friend. But what’s up with compulsorily bundling an AirPort Extreme base station (worth $179 by itself), though? Especially considering that existing AirPort devices already have an USB port so you can plug in and share external hard drives — you might expect an upcoming OS X update to enable those as Time Machine targets, but you might also expect Apple to be as petty as they’ve been known to be lately.
You can find excuses for not supporting NAS drives from other manufacturers (it seems like Time Machine already has enough bugs as it is, supporting local hard drives only), but restricting remote backups to Time Capsule only would be borderline extortion. The Time Machine page on apple.com hasn’t been updated yet to reference Time Capsule, so we’ll have to wait and see.
iPhone: As I twitted, even if there was a 3G prototype ready and gathering dust in Apple’s labs, they pretty much couldn’t release it now — if you assume that every major iPhone upgrade will entail a six-month probation period while the FCC tests it (and that’s what everybody seems to think), announcing the 3G iPhone today would completely kill device sales from January to June; that’s not something Apple can afford to do so early in the product cycle. (I kinda did expect a 16GB bump, or option, though. Weird.)
I’m surprised on principle that the 1.1.3 firmware was leaked ahead of time, but when the pictures came out I did think they looked legit. From what I gather, Web Clips are just bookmarks that remember your scroll/zoom position, which is fucking clever (in that “it’s so simple I can’t believe everybody doesn’t do it” kind of way). And I’m not sure how convenient it could be to have nine virtual home screens when the only way to switch from one to the other is to flick through all of them — but I guess Apple sees this as a bone thrown out to stupid geeky power users, not worthy of trying to find something more usable.
Now, about that SDK… wait, what about it?
iPod touch: Now including the iPhone apps that they should always have had in the first place. And, if you bought an iTouch earlier, why don’t you pay $20 to buy those apps? It makes sense: you already showed that you were a sucker (or that you intended to hack it) by buying an artificially restricted device that looked like an iPhone but didn’t include half its apps; Apple might as well go all the way and get some more money from you. Petty? Them?
Incidentally, $20 for a pack of five applications does lend more credence to the widely accepted rumor that additional iPhone/iPod apps will go for $5 (average, or fixed price?) on the iTunes Store.
P.S. The Macalope this it’s our good friend the financial regulations at work here; while it occurred to me at some point, I didn’t check to see if the iPod touch was still accounted as a one-time sale. Because I knew the iPhone isn’t, and it doesn’t make any sense to me why the iPod would be when they’re both the exact same software platform. And they both got the same software upgrades since their respective releases, as far as I know.
iTunes: Couldn’t care less. Rentals don’t strike me as particularly cheap. And, while the 30-day limit is more than fair, I don’t see the point of deleting the movie 24 hours after you’ve started watching it — would DVD sales really suffer that much if you could watch the same movie over and over for, say, a week, before it self-destructs? (Not that Apple is responsible for that choice.)
For the record: I think the only way the movie or record industries can curb piracy down is unlimited subscriptions. (And Steve Jobs is responsible for not allowing that on iTunes.)
Apple TV: Not caring, either. It’s just worth noting that, unlike the iPod touch’s software upgrade, this one will be free. Because
that’s an app update, not additional applications that’s a download that will allow Apple to sell and rent more videos.
The new main menu is pretty bland. Last year’s new Front Row was already dull; they must have fired the original interface’s designer — or promoted him elsewhere.
MacBook Air: Ah, well. So it doesn’t have a touch-screen and detachable keyboard. Or 3G wireless. And it has this stupid name that I was so sure couldn’t be real. It’s really the big disappointment from this keynote. And it’s a damn nice object.
Who was it that recently blogged that Mac updates weren’t as fun as they used to be since the switch to Intel, because in the PowerPC days you never knew when Apple would get a CPU bump and how insanely hot it would be? Well, it looks like Intel wants to be cool so hard that they’re willing to give the Mac a headstart on their latest new chips (I can’t imagine Apple is powerful enough to get exclusivity; nice new Vaios have to be coming in a few months).
This is how Palm should have designed the Foleo, or Asus the Eee PC: no compromise on performance with a Core 2 Duo and a 13-inch screen, running a full-featured desktop OS; only the hard drive is a little small. And then you sell it for $1,800. (Ouch.) If you’ve got the money, it’s really the perfect laptop for everyone but the laptop-as-main-computer types.
Don’t start complaining about the lack of user-serviceable parts: that’s hypocritical. You don’t get that kind of design, and that level of miniaturization, when you have to think of making the innards accessible to Joe User.
One more thing: Ah, nope. Of course Steve Jobs would grow tired of that gimmick much sooner than all the followers would. Well, not to mention that the obligation of a “one more thing” conclusion worked to our advantage, since Apple needed to have something cool for that part.
Here’s a “one more thing” I would have liked to see, though: multi-touch trackpads are coming for the whole MacBook line. The functionality is in the software, and chances are the hardware part is actually the same (except for its size), so it might even work as a software update for existing MacBooks.
This looks like such a half-baked feature, though. Why would you bother programming Preview or iPhoto to rotate pictures with a trackpad gesture? It’s not really a killer feature, is it? It looks an awful lot like Leopard was developed with touch-screens in mind, and the hardware is so far from ready that Apple decided they might as well use the functionality with the trackpad, so that it serves some purpose at least.
Or they’re just field-testing multi-touch gestures before touch-screen iMacs are introduced at WWDC. Yeah, I know, not likely. Basically, the MacBook Air’s release today makes it quite implausible that we’d see any kind of touch-screen Mac in the next eighteen months.
God. Seriously. I mean, come on. SERIOUSLY. Guys. You know, you’re gonna have to live with that. Naming it “MacBook Air”?!
Là on en est vraiment au point où la cage d’escalier de mon immeuble ressemble à un taudis. Si accueillant.
In our demo, we saw the gestures at work in both iPhoto and Safari, though presumably these are features that third-party developers will be able to add to their applications as well.
Okay, now that yesterday’s keynote disappointment has passed, let’s be unrealistic and dream for a second: what if Apple had released the multitouchpad now so that third-party developers can include the feature in their software and everything’ll be ready when a touch-screen Mac is introduced at the next Macworld?
I mean, if they were going to release such a thing any time soon, it’s not like they’d give early prototypes to developers.
Il est apparemment impossible d’offrir un iPhone en France. Ca ne s’offre pas, un iPhone. Mais quels abrutis, je vous jure.
Why don’t I permanently keep an Euromillions ticket in my pocket and really give in to the temptation of living in my dreams forever?
(Which means it’s probably too late now and the 3G iPhone will be announced in late February).
I skipped the whole unboxing video thing because, well, it’s a little late for that by now.
Je n’ai plus l’habitude de m’engager pour un abonnement sur 24 mois, ça ne m’était pas arrivé depuis longtemps. Scary.
Wondering: what’s the etiquette regarding using your iPhone in a movie theater? Ah, I suppose you’d seldom get a signal there.
Me no like Google Reader for iPhone. I’d just like to display the latest items in reverse chronological order, not feed by feed.
iPhone backgrounds are all but useless, considering that they only appear for half a second when you reactivate your phone, but how can you resist putting your own touch (heh) on this gorgeous little screen?
Here goes: iphonebackgrounds1.zip. On a Mac, create an iPhoto album and instruct iTunes to sync it; on a PC… well, if you’re still using Windows in 2008, I’ll just assume you like figuring things out by yourself.
I wonder if the predictive text input will single-handedly (hah!) push me to jailbreak my iPhone. I don’t want to, damnit!
We’ve finally gone from the CG trailer to gameplay videos, and… uh, I’m not quite sure why the characters and some of the locations seem to be made of clay. It’s original, for sure, but so much for immersion.
There had never been anything in the previous trailers to make me think something interesting was going to happen here, and that’s definitely not changing.
I want an Adium plugin that serves the message views from my iMac to my iPhone over https. It’s HTML already; shouldn’t be too hard.
From what little I’d seen of the previous Devil May Cry games, I wasn’t too hooked; but the videos from this new release intrigued me. Now that I’ve tested the demo, I can confirm the game is everything I expected: I hate the animation, the gameplay from another era, the unnatural controls and the semi-fixed camera that turns 180° from one second to the next like it’s 1999. And even the graphics aren’t that great: there’s been much more interesting stuff among last fall’s releases.
I’ll pass, and wait for God of War III.
More interesting, as far as technical demos go, than a closeup on a pair of eyes; even though the technologies demonstrated here had already been shown earlier, this video includes a lot of real gameplay footage — and it looks gorgeous and fun. And really gorgeous. And seriously fun.
I’m only a little doubtful about the way enemies clasp to each other when projected into the air; I don’t remember seeing such messy aerial ballets in the movies.
Qui veut un joli clavier Macally Icekey pas trop sale ? Avant que je le ramène à Smallville pour faire de la place.
Pretty cute. And they went away from the first game’s dull palette, which should help a lot. Very promising.
First video of the Command & Conquer FPS, and a good surprise: not only are the visuals beyond reproach, I’m also interested in the gameplay — and I’d feel bad for making it all about me, but for a “tactical FPS” to entice me with a simple video, even though I’m not particularly good at shooters and any concept of strategy makes me run for my life, the game must have some serious qualities. And/or be too casual for the taste of serious gamers.
I can’t quite remember this creativity thing. Did I actually ever had one? Maybe I just misplaced it. What is it supposed to look like?
I’m not sure whether it’s my external hard drive or my iMac’s internal making a strange noise, but I should be preparing an emergency fund.
Hmm. J’étais impatient que ce jeu arrive sur Xbox Live, depuis le temps que j’entends parler de ce jeu comme d’un classique, mais au final s’il n’y avait pas le buzz je l’aurais probablement complètement oublié dès la démo terminée.
C’est dû en partie au fait qu’il s’agit avant tout d’un shooter sur rails, donc un shooter plutôt rapide, donc quelque chose pour quoi je ne suis franchement pas doué (contrairement à un Tetris-like comme Lumines), mais j’ai aussi le sentiment très fort que le premier niveau est plus un entraînement qu’un avant-goût, et que le jeu devient beaucoup plus cool par la suite, quand ça se complique. Et je me dois donc d’insister sur le fait que la note de trois étoiles s’applique bien à la démo, et probablement pas au jeu lui-même.
Il y a eu une discussion sur les blogs, ces dernières semaines, à propos de ce qui constitue une bonne démo, et tout le monde s’accordait à dire que ce n’est pas une bonne idée de filer le premier niveau en pâture aux joueurs, parce qu’il n’est forcément pas représentatif de tout ce qui se passe d’intéressant par la suite. Malheureusement, presque tous les jeux Live Arcade utilisent ce principe ; certes, la résistance est moins élevée pour cliquer sur un bouton et dépenser 800 points que pour sortir acheter un DVD à 70 € (et si je n’étais pas trop pauvre pour avoir le droit à la parole j’aurais certainement déjà acheté Rez sans me poser trop de questions), mais c’est quand même dommage — et un comble — que le succès des jeux Live Arcade doive autant reposer sur le bouche-à-oreille au final.
Enfin, je me plains, et pendant ce temps il paraît que sur le PlayStation Network ils n’ont pas du tout de démos. Mais, tout ça, c’est parce que Microsoft ne donne pas des points gratuits aux blogueurs pour parler des jeux Live Arcade. Et ça, c’est bête. Pour moi.
So the iPhone/Safari bookmark sync is pretty stupid, right? Damn, I want to have bookmarklets on my iPhone and there’s no other way.
Now that I trust Google with all my email, why don’t I just go ahead and use Meebo to use the same IM on my Mac and my iPhone?