31 jan. 2013

Whyever would a hypothetical iPhone+ have the same pixel count when there's already a mechanism for multiple screen sizes? Silly pundits.


Pet peeve : le micro-ondes qui bippe quatre fois quand c'est prêt, même si j'appuie sur eject dès le premier bip.


Battleship — Hahahaha oh wow. (Must say, though, impressive job of justifying the title, considering.)


30 jan.

Mountain Lion's AirPort Utility says I must download an older version to set up my antique AirPort base station.

Older version refuses to install on Mountain Lion.


They really need to stop making Daniel Craig run every five minutes. He looks completely ridiculous.


Skyfall started out all right (the Macau sequence was just perfect Bond) but lost me the minute it revealed its villain. In 2012, seriously?


29 jan.

RT @codinghorror: “Fear is underrated as a design element. You know what site lets people post fearlessly, 100% of the time? Yahoo Answers.”


I kinda wish I had a connection suitable for displaying justvined.com.


28 jan.

The Comeback was good — well written, impeccably cast, etc. — but you've got to have a damn mean streak to find that torture porn funny.


27 jan.

RT @optshiftk: “Proposed additional @letterpressapp mode: must use an additional tile on each turn. Too restrictive?”


Okay, I was willing to give Vine a chance and try it out but… really, you can't make videos shorter than the set 6 seconds?


26 jan.

That American Horror Story finale was such a perfectly appropriate mix of beautiful and ridiculous.

Just, why hire McDermott for this? Why?!


Maggie Grace is charming in The Following. That's rather unexpected, coming from Lost. (As for the show: dumb but entertaining.)


25 jan.

Le mec avec qui j'ai rêvé que je couchais m'a fait la gueule toute la nuit, pas décoché un mot. Mon subconscient me hait.


24 jan.

The Ni No Kuni demo looks really pretty. And it sucks my life force away just as immediately as any other JRPG.


The Carrie Diaries is pretty good, which I didn't expect for a second. But teenage angst is exhausting to watch, I'm too old for this.


Wolfram|Alpha analyzes your Facebook stats

Smart way to get people to create Wolfram|Alpha accounts #talktomeofme


23 jan.

Qu'a fait le malheureux flageolet pour mériter que tout le monde tienne à lui coller du bouillon de viande directement dans la conserve ?


22 jan.

With a very different kind of apocalypse, Falling Skies feels a lot like the Walking Dead show should have. Well done.


21 jan.

Where do I sign up to become an evil mastermind? I'm running out of reasons not to.


Funny how many of the geeks on Reddit discussing Mega don't understand how it works, when the product's explcitly targeted at them.


20 jan.

Descendre un père noël en chocolat entier pendant que les brocolis chauffent.


The other actors being spot-on, I'm imagining that Cronenberg had to hire Pattinson to lock his budget, then wanted to kill himself.


Cosmopolis — No idea what Pattinson is doing nor whose fault it is, but it's ruining what might have been an interesting movie. (Possibly.)


Not impressed with the Fringe finale. Spent an hour delaying; wasted the opportunity of a cool reunion; didn't transcend the obvious ending.


19 jan.

“Jobs’ house burglar gets seven-year sentence”

REACT officers found McFarlin with help from Apple security, which tracked where the stolen devices were being used by matching their serial numbers with connections to Apple iTunes servers.

I want to see a regular joe use this precedent to demand in court that Apple help track their stolen MacBook.


Dishonored (PC) ★★★★★

I had been wondering for a while if, impatient as I am, there was any possibility I might ever enjoy a stealth game. Well, I can — when the controls are flawless, the environments exciting, and I have a quick-save button (I can’t imagine why they don’t put quick-save on the power wheel for gamepad users, but my keyboard was never far and I suspect not having this ability would have made a sizable difference to my enjoyment).

Dishonored is gorgeous, well written, and impeccably acted. If it feels a little short and too linear at times, I’d still rather buy a game like this, perfectly mastered from beginning to end, than another Assassin’s Creed 3.


18 jan.

A whole episode left and American Horror Story has already committed suicide several times. Going for a record in fucked-up storytelling?


16 jan.

Feeling a bit guilty about playing Dishonored with all settings at the lowest, but that'll just give me all the more reason to replay it when I get a proper PC.


Listening to the Assassin's Creed 2 soundtrack, makes me want to replay the game, to rinse my palate from AC3 and check how it's aged.


Bon, ben échec cuisant de ma tentative de réparation de prise casque. La miniaturisation, des fois, ça fait chier.


15 jan.

Le gros doute, est-ce que j'ai oublié de confirmer la dernière étape de mon virement, ou est-ce qu'il n'apparaît juste pas encore ?


New Myspace is open

Made for a much better trailer video than website. I guess it's 100% a music platform now?


Deadlight — Pretty, but not very interesting and not very well executed. Imprecise platforming, annoying combat, frustrating checkpoints.


14 jan.

Les témoins — Non mais c'est pas parce que ça parle du sida et que ça vient du coeur qu'on peut pas prévenir les gens que c'est mal fait.


Sleeping Dogs (PC) ★★★★

See, it isn’t so hard to make a decent sandbox game. You need to have writing that doesn’t insult the player’s intelligence (this story is nothing original, but it’s written earnestly and makes sure to embrace all the cool clichés from the genre), and you need one major mechanic that works great. In Sleeping Dogs’ case, it’s the fighting: well balanced, allowing you to choose whether you want to mash a single button or learn complicated combos, with fights that can always be won, yet can always be lost as soon as you get careless. Gunplay is below average (as in, noticeably worse than even GTA 4), but it’s only available in a small fraction of encounters anyway. Driving is also the worst of any recent sandbox game — and there’s a lot of it — but you know what? That’s okay, because I’m gonna get into a fight when I reach my destination, and I’m gonna have fun, and I’m gonna hear more cool dialogue from cool characters (even if most of the acting is pretty dull, starting with the lead). Oh, and the environment looks pretty nice, and appropriately alive, but I can’t say as much as I’d like about it because I had to turn every setting to the minimum on my machine.

So I’m not asking for a lot — I know that making a sandbox game is a huge endeavor, and this genre more than any other will always require the player to make an effort of imagination in order to appreciate the fun parts. The game just has to have those fun parts.


13 jan.

Flipboard integrates with Android's screensaver mode

Now that's kinda cool. Pity Apple doesn't even do docks anymore.


12 jan.

Faut pas le prendre personnellement, ce n'est pas tant une manif homophobe qu'une manif anti-laïcité.

(Ok, non, ça ne fait pas moins peur.)


The second half of American Horror Story: Asylum is getting worse ratings than any episode of season 1? Depressing. (Yet hardly surprising.)


I'm having infinitely more fun in Sleeping Dogs than Assassin's Creed — and that's despite the lousy driving making up half the game.


11 jan.

Looks like Hundreds lost all of my progress (at least a dozen levels, as I remember). Sorry I bought it.


There is not the slightest hint of promise in BSG: Blood and Chrome. And I like Pasqualino, but what a ridiculous choice for young Adama.


Assassin’s Creed III (PS3)

I’ve been filled with unfathomable rage for the past two days, and it just occurred to me that I happen to have this website where I can publish opinions and vent the rage, so maybe I should trying writing a post.

It’ll be more of a list than a post, because I’m too pissed off to write a proper review. And it won’t be a real review either, because I hate that game so much there’s no way I’ll ever finish it. (I’m about halfway through.)

Listing the game’s flaws, though, isn’t enough to justify my rage — there have been bad games before, and there have been bad games with the same budget and marketing before. But Assassin’s Creed 3 does two vile things: it ruins a promising franchise (which already overextended itself with filler, but the game still had a shot — and explicitly promised — to recapture the awesomeness of Assassin’s Creed 2), and it borrows extensively from one of the best games ever, Red Dead Redemption, sullying its memory every step of the way.


  • Hunting sucks. I don’t understand how some people reviewing it can say this is the best aspect of the game when there’s no gameplay to it — you just wait for the QTE. Unless you perform an air assassination (only possible when the area has been explicitly designed for that, which isn’t often), if you want to kill a big animal you’re gonna have to attract its attention, wait for its attack and follow the button prompts. That’s not fun, ever. What’s worse, it shouldn’t have been that hard to just adapt the game’s existing counter mechanic to the new enemies.

  • Actually, the fighting also sucks… for the first five or ten hours, until you get the assassin’s robes and weapons. Until then, there is one and only one way you’ll survive any encounter, and that’s to do nothing until you get the signal to counter an attack (which you’ll regularly miss because the camera decided to move around and hide the threat). There are story reasons for limiting your capabilities, but when most players come from a string of two to four games of the same series, it’s just unreasonable to inflict such a prologue on them before they’re allowed to enjoy the killing.

  • Oh, yeah, the prologue. I can see how the writers thought the twist was super cool, because it is, but if your story idea involves opening your game with three hours of the most boring gameplay ever? Sorry, you have to scrap it.

  • Not that the gameplay is much better beyond that point. Most of the story missions play like this: go to the marker; press the "interact" button to play a couple line of dialogues; go to another marker; and so on, five or six times. And then once in a while you’ve got a mission where you must kill a hundred guards at once without raising the alarm while holding an egg with a spoon.

  • The writing is atrocious, or missing. The main missions’ dialogue is boring as hell; the town errands don’t bother with any story, dialogue, or explanation; the side missions are like ironic satires of sandbox games. Compare with Red Dead Redemption and cry. Or just compare with Assassin’s Creed 2’s awesome characterization (I’m still sad about missing the Leonardo hug). This may well be the laziest, most uninspired writing of any game I’ve ever played.

  • The synchronization trees are unplayable. Okay, they’re all the same so you’re good once you’ve memorized how the first couple worked, but until then it’s a mess: the camera’s too close to the character and it won’t tilt all the way up, so you’ve got no idea where you’re going. Oh, and once you’ve synchronized? Jump off and die.

  • Side missions and sandbox activities are enabled and marked on the map before they’re introduced and explained. That was already an issue with some of the previous games (and I admit it’s not a trivial problem to solve) but here it’s a million times worse than it ever was. Oh, and I was killing bears with my hidden blades hours before actually receiving the weapons.


Many of these could have been solved with a few more months of QA. No sympathy from me there, as it’s entirely self-inflicted by delaying the franchise with two entirely pointless entries while giving the series a hard deadline for concluding the story by late 2012. Yet even if it weren’t appallingly rushed (there are missions where the voice acting contradicts the on-screen prompts), it would still be boring and uninspired.

In short, a monumental waste.


10 jan.

Every single mechanic in Assassin's Creed 3, every side mission, every dialogue line, is an insult to the memory of Red Dead Redemption.


Five hours in, I'm hating Assassin's Creed 3 so much. And knowing in advance that the ending will be unsatisfactory doesn't help a bit.


9 jan.

Did not expect that, when people complained about Assassin's Creed 3's prologue. It's… ironic, right? "Imagine if the game began like this!"


Mon iPhone 3G ? Plus de wifi après deux ans. Mon iPad 1 ? Plus de wifi après deux ans. Y'a pas du foutage de gueule dans l'air un peu ?


8 jan.

Cloud Atlas — Didn't think I could enjoy a hippie poem about the interconnectedness of souls but holy shit was it ever well done.


7 jan.

Got a hard time justifying to myself why I like Mr. Nobody and I dislike Eternal Sunshine.


Mr. Nobody — I'd have killed myself if I'd been stuck in a theater, but I wasn't, so I enjoyed it.


(All of yous.)


6 jan.

This is what happens when lit majors write video games.


An interview with Far Cry 3's writer (with spoilers)

This did an amazing job of dissuading me from buying the game.


4 jan.

Looks like American Horror Story is gonna stumble on resolution. They just wrote off three storylines in ten minutes with no decent payoff.


Intouchables — On n'échappe pas au côté malsain attendu, mais seulement par intermittence et le jeu des acteurs le ferait presque oublier.


3 jan.

Have yet to find a game that doesn't have millions of results when you google "gametitle not launching on steam". I fucking hate Windows.


2 jan.

Listening to the BSG soundtrack, wondering why nobody has yet stolen the opening credits' drummed preview montage.


1 jan.

Ouais ouais pareil.



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